
WARMACHINE DUSK HOUSE KALLYS GHAST
he Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warjacks, the Ghast's cortex was specifically designed to suit the undead minds and instincts of the eldritch warcasters. A masterwork of arcantrik arts, the machines draw even more power in the presence of their undying masters.
When a Ghast begins its activation within 3? of one or more undead warrior models, it gains 1 focus point. Its head options can grant it the Arc Node, Fleet, Power Field, or Stealth special rules.
WARMACHINE DUSK HOUSE KALLYS GHAST
he Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warjacks, the Ghast's cortex was specifically designed to suit the undead minds and instincts of the eldritch warcasters. A masterwork of arcantrik arts, the machines draw even more power in the presence of their undying masters.
When a Ghast begins its activation within 3? of one or more undead warrior models, it gains 1 focus point. Its head options can grant it the Arc Node, Fleet, Power Field, or Stealth special rules.
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Description
he Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warjacks, the Ghast's cortex was specifically designed to suit the undead minds and instincts of the eldritch warcasters. A masterwork of arcantrik arts, the machines draw even more power in the presence of their undying masters.
When a Ghast begins its activation within 3? of one or more undead warrior models, it gains 1 focus point. Its head options can grant it the Arc Node, Fleet, Power Field, or Stealth special rules.












