
TRAVELLER'S AID JOURNAL V12
Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?
TRAVELLER'S AID JOURNAL V12
Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?
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Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?












