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THE ELECTRUM ARCHIVE #2
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THE ELECTRUM ARCHIVE #2

THE ELECTRUM ARCHIVE #2

This is the second issue of The Electrum Archive, a TTRPG series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for adventures in the surrounding Electrum Sea and beyond.

What's in this book?
Detailed descriptions of Titan Port's districts and factions.
Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
A random mutation table for those unfortunate enough to inhale warpgas.

$25.99
THE ELECTRUM ARCHIVE #2
$25.99

THE ELECTRUM ARCHIVE #2

This is the second issue of The Electrum Archive, a TTRPG series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for adventures in the surrounding Electrum Sea and beyond.

What's in this book?
Detailed descriptions of Titan Port's districts and factions.
Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
A random mutation table for those unfortunate enough to inhale warpgas.

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Description

This is the second issue of The Electrum Archive, a TTRPG series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for adventures in the surrounding Electrum Sea and beyond.

What's in this book?
Detailed descriptions of Titan Port's districts and factions.
Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
A random mutation table for those unfortunate enough to inhale warpgas.