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TARNATION RPG
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TARNATION RPG

TARNATION RPG

Behold! An episodic game of solo role-play, set in a weird west pocket of reality. Three 6-sided dice are your ticket to Tarnation, a vast, uncanny wilderness ruled by a strange and intractable Law. Roll to scope a situation, marshal your resources into a dice pool, then beat the bar to see how your plan shakes out. Scribble away in your journal about the bizarre creatures and unexpected phenomena you encounter. Use symbolic clocks and loose ends to craft compelling narrative through-lines.

Features:
40 pages
The core rules for Tarnation
An extensive example of play
A hex map to fill in with your exploits
The introductory adventure Aflicker in the Borderlands
Also included: two pamphlet adventures for all your weird west needs!

$25.00
TARNATION RPG
$25.00

TARNATION RPG

Behold! An episodic game of solo role-play, set in a weird west pocket of reality. Three 6-sided dice are your ticket to Tarnation, a vast, uncanny wilderness ruled by a strange and intractable Law. Roll to scope a situation, marshal your resources into a dice pool, then beat the bar to see how your plan shakes out. Scribble away in your journal about the bizarre creatures and unexpected phenomena you encounter. Use symbolic clocks and loose ends to craft compelling narrative through-lines.

Features:
40 pages
The core rules for Tarnation
An extensive example of play
A hex map to fill in with your exploits
The introductory adventure Aflicker in the Borderlands
Also included: two pamphlet adventures for all your weird west needs!

Product Information

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Description

Behold! An episodic game of solo role-play, set in a weird west pocket of reality. Three 6-sided dice are your ticket to Tarnation, a vast, uncanny wilderness ruled by a strange and intractable Law. Roll to scope a situation, marshal your resources into a dice pool, then beat the bar to see how your plan shakes out. Scribble away in your journal about the bizarre creatures and unexpected phenomena you encounter. Use symbolic clocks and loose ends to craft compelling narrative through-lines.

Features:
40 pages
The core rules for Tarnation
An extensive example of play
A hex map to fill in with your exploits
The introductory adventure Aflicker in the Borderlands
Also included: two pamphlet adventures for all your weird west needs!

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