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SCURRY!
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SCURRY!

SCURRY!

All players a single dice to resolve conflicts, called the Scurry Die. It starts as a D12, and rolling a 4 or high counts as a success. However, as things go wrong in the story, the Scurry Die goes down in size; from a D12, to D10, to D8 -- if the Die ever shrinks from a D4 to a D0, it's game over for everyone!
 
Scurry features a GM/Player dynamic, and is suitable for 1GM and 1+ Players. Each scurry should take 1 to 2 hours to play, with the story ramping up towards an exciting finish. Suitable for ages 13+, or younger with a guide. A set of polyhedral dice are used to play.
$10.50

Original: $35.00

-70%
SCURRY!

$35.00

$10.50

SCURRY!

All players a single dice to resolve conflicts, called the Scurry Die. It starts as a D12, and rolling a 4 or high counts as a success. However, as things go wrong in the story, the Scurry Die goes down in size; from a D12, to D10, to D8 -- if the Die ever shrinks from a D4 to a D0, it's game over for everyone!
 
Scurry features a GM/Player dynamic, and is suitable for 1GM and 1+ Players. Each scurry should take 1 to 2 hours to play, with the story ramping up towards an exciting finish. Suitable for ages 13+, or younger with a guide. A set of polyhedral dice are used to play.

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All players a single dice to resolve conflicts, called the Scurry Die. It starts as a D12, and rolling a 4 or high counts as a success. However, as things go wrong in the story, the Scurry Die goes down in size; from a D12, to D10, to D8 -- if the Die ever shrinks from a D4 to a D0, it's game over for everyone!
 
Scurry features a GM/Player dynamic, and is suitable for 1GM and 1+ Players. Each scurry should take 1 to 2 hours to play, with the story ramping up towards an exciting finish. Suitable for ages 13+, or younger with a guide. A set of polyhedral dice are used to play.