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CABAL - AN RPG OF CORPORATE CONFLICT
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CABAL - AN RPG OF CORPORATE CONFLICT

CABAL - AN RPG OF CORPORATE CONFLICT

Cabal from Corone Design, written by Andrew Peregrine, is a GMed roleplaying game designed for 2 or more players to explore the activities of a single, secretive company, conspiracy, or other organization dedicated to a specific purpose. While designed as a standalone game, it is also explicitly noted in the text that Cabal can be integrated into other games to provide a framework for managing the exploits of a large organization featuring covert aims and activities. Cabal‘s resolution system (based on d10 or d100 rolls) is simple and looks to provide outcomes of major milestones around which a story is built. The focus of the game’s mechanics is on organization management and missions, and the game is geared toward long-term play.

$6.00

Original: $19.99

-70%
CABAL - AN RPG OF CORPORATE CONFLICT

$19.99

$6.00

CABAL - AN RPG OF CORPORATE CONFLICT

Cabal from Corone Design, written by Andrew Peregrine, is a GMed roleplaying game designed for 2 or more players to explore the activities of a single, secretive company, conspiracy, or other organization dedicated to a specific purpose. While designed as a standalone game, it is also explicitly noted in the text that Cabal can be integrated into other games to provide a framework for managing the exploits of a large organization featuring covert aims and activities. Cabal‘s resolution system (based on d10 or d100 rolls) is simple and looks to provide outcomes of major milestones around which a story is built. The focus of the game’s mechanics is on organization management and missions, and the game is geared toward long-term play.

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Cabal from Corone Design, written by Andrew Peregrine, is a GMed roleplaying game designed for 2 or more players to explore the activities of a single, secretive company, conspiracy, or other organization dedicated to a specific purpose. While designed as a standalone game, it is also explicitly noted in the text that Cabal can be integrated into other games to provide a framework for managing the exploits of a large organization featuring covert aims and activities. Cabal‘s resolution system (based on d10 or d100 rolls) is simple and looks to provide outcomes of major milestones around which a story is built. The focus of the game’s mechanics is on organization management and missions, and the game is geared toward long-term play.